Calling all mobile-platform games developers!
Have you created an original and innovative game? Are you now looking for a successful publisher with worldwide exposure to help you promote your app? Congratulations - you just found the perfect solution! Contact us now to find out more about this great opportunity...
Miniclip is the leading publishers of games on the web and mobile platforms. We have become renowned for our popular and highly addictive games, like iStunt 2, Fragger, Monster Island and Gravity Guy, with loads more great titles to come.
Miniclip works with independent developers across the globe, helping them gain the highest possible exposure for their apps on the mobile market. We have helped numerous independent developers to both polish and publish their work, using our powerful marketing ability to get their games in front of a huge audience.
- We can provide more exposure than any other publisher on mobile due to our community of over 65 million unique users on the website and our 100 million installs on mobile platforms
- We have an extended list of partners who look forward to our updates and upcoming releases for review
- We are flexible, easy to collaborate with and very passionate about games. Don’t hesitate to contact us!
Oli, CEO of Neon Play
"I've played Miniclip games for nearly 10 years now (Couronne Deluxe being my favourite!), so when I set up Neon Play and we were looking for help to launch our first iPhone app "Flick Football", it was a natural choice to call up Miniclip and see if they might be interested. Luckily they loved the game and together, we have managed to make Flick Football one of the greatest iPhone games. Plus, it was the second most downloaded iPad app of 2010. It's been great fun and we hope the game's success continues into 2011."
André Almeida, Creator of iStunt 2
"Miniclip has been an amazing partner helping me with extremely skilled professionals including artists and sound designers. Their popular brand in the games industry and strong knowledge in advertising gave huge exposure to my game, making it a top selling game on the AppStore."